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EverIce

How to achieve metalic effect ?

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How to achieve metalic effect without enable light ? Or how to calculate that diffuse color ? Any suggestion ?

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Isn''t the metallic "look" just a product involving light? A greyish highly reflective surface == metallic ?

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That''s right but i don''t want to enable dx ligth. I want to calculate somehow from the light source, that shiny metalic color.

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In the 9.0b SDK, check out the HLSL Workshop tutorials. They will walk you through the creation of an accurate metalic effect that not only looks shiny, but reflects the environment around it.

If you are looking for more effects, I recommend that you check out both of the Shader X2 books. They are excellent.


Dustin Franklin
Mircrosoft DirectX MVP

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Look up cube/sphere environment mapping to get something similar to this however, you would need to probably change the enviorment texture ect to fit the needs of the scene or something.


[edited by - DevLiquidKnight on April 21, 2004 5:53:40 PM]

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