//Player posX
PlayerX = (cast.pc->ai.basic.posX)+1.0f;
//Player posZ
PlayerZ = (cast.pc->ai.basic.posZ);
for ( int loop=0; loop < cast.numenemys; loop++ )
{
//Enemy posX
PosX = cast.enemy[loop].ai.basic.posX;
//Enemy posZ
PosZ = cast.enemy[loop].ai.basic.posZ;
if ( CollisionModels(PosX, PosZ, cast.enemy[loop].ai.vision->rangeSqr ))
{
cast.enemy[loop].animationChange=true;
cast.enemy[loop].animation=RUN; //Run
cast.enemy[loop].ai.basic.MoveNew(PlayerX, PlayerZ);
}
else if ( CollisionModels(PosX, PosZ, cast.enemy[loop].ai.fighter->attackRange ))
{
cast.enemy[loop].animationChange=true;
cast.enemy[loop].animation=SHOT_STAND; //Attack
}
}
all this is looped so the enemy attack the player all the time they are in the range.
But the problem is that the animationChange and animation set is looped also so the model change to the first frame all the time.
how can i do so the change and set only change 1 time?
äh, im dizzy now but i hope you know what i meen ^^
Enemy AI Help @ Models
Hi there, i dont know so mutch about AI and i need some help with this problem
take a look.
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