Archived

This topic is now archived and is closed to further replies.

Polygon Count

This topic is 4989 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! First of All I want to apologize my poor English. I am brazilian and don`t have a big fluence in this language. Meanwhile it`s dificult to find some material about Game Programming and Game Design here, so forgive me if commit some mistakes... I would like to know how much polygons the actual games like Prince of Persia: Sands of Time and Onimusha 3 are been made. And then, what is the modeling technique used for them? I´ll be waiting some answers. Thanks!

Share this post


Link to post
Share on other sites
I don''t really know the full answers to your question. Only that the models for Prince of Persia: Sands of Time were made in 3D Studio Max, and that they are considered "Low Polygon" in today''s market. I''m guessing that''s around 1,000 to 2,000 polygons, but I don''t know for certain.

Share this post


Link to post
Share on other sites