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Rodrigo Russo

Polygon Count

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Hello! First of All I want to apologize my poor English. I am brazilian and don`t have a big fluence in this language. Meanwhile it`s dificult to find some material about Game Programming and Game Design here, so forgive me if commit some mistakes... I would like to know how much polygons the actual games like Prince of Persia: Sands of Time and Onimusha 3 are been made. And then, what is the modeling technique used for them? I´ll be waiting some answers. Thanks!

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I don''t really know the full answers to your question. Only that the models for Prince of Persia: Sands of Time were made in 3D Studio Max, and that they are considered "Low Polygon" in today''s market. I''m guessing that''s around 1,000 to 2,000 polygons, but I don''t know for certain.

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