please help - getting window, want fullscreen

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0 comments, last by jimiwa 20 years ago
I have typed in two programs, each one in direct draw following someone else''s code and each one is supposed to switch to full screen direct draw mode. I am getting a window instead of a blank/black full screen. It is switching to 640*480 mode, though, and everything compiles fine. Can anyone help me here? I am using direct draw 9 sdk and visual studio .net (C++) - a windows application.

// DirectDrawTest.cpp : Defines the entry point for the application.

//


#include "stdafx.h"
#include "DirectDrawTest.h"
#define MAX_LOADSTRING 100

// Global Variables:

HINSTANCE hInst;								// current instance

TCHAR szTitle[MAX_LOADSTRING];					// The title bar text

TCHAR szWindowClass[MAX_LOADSTRING];			// the main window class name


DDSURFACEDESC ddsd;
DDSCAPS ddscaps;
LPDIRECTDRAW7 g_pDD = NULL;
LPDIRECTDRAWSURFACE7 g_pDDSFront = NULL;
LPDIRECTDRAWSURFACE7 g_pDDSBack = NULL;
HWND g_hMainWnd;

// Forward declarations of functions included in this code module:

ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK	About(HWND, UINT, WPARAM, LPARAM);


void DDInit()
{
	DDSURFACEDESC2 ddsd;
	DDSCAPS2 ddscaps;
	HRESULT hRet;
	hRet = DirectDrawCreateEx(NULL, (VOID**)&g_pDD, IID_IDirectDraw7, NULL);
	if (hRet != DD_OK) exit(1);
	hRet = g_pDD->SetCooperativeLevel(g_hMainWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
	if (hRet != DD_OK) exit(2);
	hRet = g_pDD->SetDisplayMode(640,480,16,0,0);
	if (hRet != DD_OK) exit(3);
	ZeroMemory(&ddsd, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
	ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP |
		DDSCAPS_COMPLEX;
	ddsd.dwBackBufferCount = 1;
	hRet = g_pDD->CreateSurface(&ddsd, &g_pDDSFront, NULL);
	if (hRet != DD_OK) exit(4);
	ZeroMemory(&ddscaps, sizeof(ddscaps));
	ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
	hRet = g_pDDSFront->GetAttachedSurface(&ddscaps, &g_pDDSBack);
	if (hRet != DD_OK) exit(5);
}
void DDClose()
{
	g_pDDSBack->Release();
	g_pDDSFront->Release();
	g_pDD->Release();
}

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
 	// TODO: Place code here.

	MSG msg;
	HACCEL hAccelTable;

	// Initialize global strings

	LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
	LoadString(hInstance, IDC_DIRECTDRAWTEST, szWindowClass, MAX_LOADSTRING);
	MyRegisterClass(hInstance);

	// Perform application initialization:

	if (!InitInstance (hInstance, nCmdShow)) 
	{
		return FALSE;
	}
	
	hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_DIRECTDRAWTEST);

	// Main message loop:

	while (GetMessage(&msg, NULL, 0, 0)) 
	{
		if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) 
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
	}

	DDClose();
	return (int) msg.wParam;
}



//

//  FUNCTION: MyRegisterClass()

//

//  PURPOSE: Registers the window class.

//

//  COMMENTS:

//

//    This function and its usage are only necessary if you want this code

//    to be compatible with Win32 systems prior to the ''RegisterClassEx''

//    function that was added to Windows 95. It is important to call this function

//    so that the application will get ''well formed'' small icons associated

//    with it.

//

ATOM MyRegisterClass(HINSTANCE hInstance)
{
	WNDCLASSEX wcex;

	wcex.cbSize = sizeof(WNDCLASSEX); 

	wcex.style			= CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc	= (WNDPROC)WndProc;
	wcex.cbClsExtra		= 0;
	wcex.cbWndExtra		= 0;
	wcex.hInstance		= hInstance;
	wcex.hIcon			= LoadIcon(hInstance, (LPCTSTR)IDI_DIRECTDRAWTEST);
	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName	= (LPCTSTR)IDC_DIRECTDRAWTEST;
	wcex.lpszClassName	= szWindowClass;
	wcex.hIconSm		= LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);

	return RegisterClassEx(&wcex);
}

//

//   FUNCTION: InitInstance(HANDLE, int)

//

//   PURPOSE: Saves instance handle and creates main window

//

//   COMMENTS:

//

//        In this function, we save the instance handle in a global variable and

//        create and display the main program window.

//

BOOL InitInstance(HINSTANCE g_hInst, int nCmdShow)
{
   HWND hWnd;
   WNDCLASS wc;
   wc.style = CS_HREDRAW | CS_VREDRAW;
   wc.lpfnWndProc = WndProc;
   wc.cbClsExtra = 0;
   wc.cbWndExtra = 0;
   wc.hInstance = g_hInst;
   wc.hIcon = LoadIcon(g_hInst, IDI_APPLICATION);
   wc.hCursor = LoadCursor(NULL, IDC_ARROW);
   wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
   wc.lpszMenuName = TEXT("");
   wc.lpszClassName = TEXT("Basic DD");
   RegisterClass(&wc);
   hInst = g_hInst; // Store instance handle in our global variable


   hWnd = CreateWindow(szWindowClass, szTitle, //WS_OVERLAPPEDWINDOW

	   WS_POPUP,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, g_hInst, NULL);

   if (!hWnd)
   {
      return FALSE;
   }
   g_hMainWnd = hWnd;
   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   return TRUE;
}

//

//  FUNCTION: WndProc(HWND, unsigned, WORD, LONG)

//

//  PURPOSE:  Processes messages for the main window.

//

//  WM_COMMAND	- process the application menu

//  WM_PAINT	- Paint the main window

//  WM_DESTROY	- post a quit message and return

//

//

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	int wmId, wmEvent;
	PAINTSTRUCT ps;
	HDC hdc;

	switch (message) 
	{
	case WM_COMMAND:
		wmId    = LOWORD(wParam); 
		wmEvent = HIWORD(wParam); 
		// Parse the menu selections:

		switch (wmId)
		{
		case IDM_ABOUT:
			DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
			break;
		case IDM_EXIT:
			DestroyWindow(hWnd);
			break;
		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		break;
	case WM_PAINT:
		hdc = BeginPaint(hWnd, &ps);
		// TODO: Add any drawing code here...

		EndPaint(hWnd, &ps);
		break;
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	case WM_KEYDOWN:
		if (wParam = VK_ESCAPE)
		{
			PostQuitMessage(0);
			return 0;
		}
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}

// Message handler for about box.

LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch (message)
	{
	case WM_INITDIALOG:
		return TRUE;

	case WM_COMMAND:
		if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) 
		{
			EndDialog(hDlg, LOWORD(wParam));
			return TRUE;
		}
		break;
	}
	return FALSE;
}
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Ok, now I took a little time to check out your code... and it seems... here are a couple of things I noticed, and one which explains clearly why it''s not working:

1. you don''t call your DDInit() function at all, if I''m not mistaken! That would, of course, mean you''re not initializing ddraw at all.

2. You are defining a window class twice, why?

3. If you press *ANY* key, your app should exit, because you only put one "equality" sign in your WM_KEYDOWN event, meaning that: wParam = VK_ESCAPE will always be true, you should''ve written wParam == VK_ESCAPE.

Hope this helps.

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