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Rotation2Translation (w/picture)

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Once rotated a matrix around a pivot, the translation row are not the translation in space coordinates, it''s affected by the COS & and SIN of the rotation. (If i take m41,m42,m43 and render other object with this values it not render in the same location) Any (easy) way to convert from a rotation matrix (build it with a pivot) to a translation matrix. Here''s the problem. If you have some other idea please post it... PD. After 4, how can i translate(0,10,0) in a *relative* way?

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