Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Rotation2Translation (w/picture)

This topic is 5204 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Once rotated a matrix around a pivot, the translation row are not the translation in space coordinates, it''s affected by the COS & and SIN of the rotation. (If i take m41,m42,m43 and render other object with this values it not render in the same location) Any (easy) way to convert from a rotation matrix (build it with a pivot) to a translation matrix. Here''s the problem. http://personales.ciudad.com.ar/pedorro77/imagenes/1.gif If you have some other idea please post it... PD. After 4, how can i translate(0,10,0) in a *relative* way?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!