/*
made by Eric Sondraal
04.04.20
V 2.5
*/
#include <iostream.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <string>
using namespace std;
//things to do change the big while from && to ||
int main()
{
short q = 1;
int i = 1;
short away[5];
short done = 0;
////////////////////////////////////////////////////////////////////////////////////////////
short Number = 0;
short Type = 0;
const short Max_Number = 13;
const short Max_Type = 4;
char cutter;
int money = 500;
int bet = 0;
//humans cards
short Human_Number[5];
short Human_Type[5];
//Comp cards
short Comp_Number[5];
short Comp_Type[5];
/*---------------------------------------------------------------------------------------------*/
short Taken = 999;
short Gone[52];
//shorting out the Gone's
Gone[1] = 0;
Gone[2] = 0;
Gone[3] = 0;
Gone[4] = 0;
Gone[5] = 0;
Gone[6] = 0;
Gone[7] = 0;
Gone[8] = 0;
Gone[9] = 0;
Gone[10] = 0;
Gone[11] = 0;
Gone[12] = 0;
Gone[13] = 0;
Gone[14] = 0;
Gone[15] = 0;
Gone[16] = 0;
Gone[17] = 0;
Gone[18] = 0;
Gone[19] = 0;
Gone[20] = 0;
Gone[21] = 0;
Gone[22] = 0;
Gone[23] = 0;
Gone[24] = 0;
Gone[25] = 0;
Gone[26] = 0;
Gone[27] = 0;
Gone[28] = 0;
Gone[29] = 0;
Gone[30] = 0;
Gone[31] = 0;
Gone[32] = 0;
Gone[33] = 0;
Gone[34] = 0;
Gone[35] = 0;
Gone[36] = 0;
Gone[37] = 0;
Gone[38] = 0;
Gone[39] = 0;
Gone[40] = 0;
Gone[41] = 0;
Gone[42] = 0;
Gone[43] = 0;
Gone[44] = 0;
Gone[45] = 0;
Gone[46] = 0;
Gone[47] = 0;
Gone[48] = 0;
Gone[49] = 0;
Gone[50] = 0;
Gone[51] = 0;
Gone[52] = 0;
// starting of program
cout << "deck shuffling..." << endl << "This is just a basic game of \"POKER!\"" << endl;
srand( (unsigned)time( NULL ) );
Number = rand() % Max_Number;
++Number;
Type = rand() % Max_Type;
++Type;
cout << "do you want to cut?" << endl << "\t(\"y\" or \"n\")?" << endl;
cin >> cutter;
if(cutter == 'y')
{
Number = rand() % Max_Number;
++Number;
cout << "Deck cut" << endl;
}
for( short good = 0; good == 0 ; )
{
cout << "You have have $500" << endl << "how much do you want to bet?" << endl << "$";
cin >> bet;
if(bet < 20)
{
cout << "Illegal bet must be more than $20" << endl;
good = 0;
}
if(bet > money)
{
cout << "You do not have that much money" << endl;
good = 0;
}
if((bet >= 20) && ( bet <= money))
{
good = 1;
}
}
//start the game
cout << "Draw your cards" << endl;
for( ; i < 6 ; i++)
{
//humans cards
Number = rand() % Max_Number;
++Number;
Type = rand() % Max_Type;
++Type;
Human_Number = Number;
Human_Type = Type;
if(( Human_Number == 1 ) && ( Human_Type == 1))
{
Taken = 1;
}
if(( Human_Number == 2 ) && ( Human_Type == 1))
{
Taken = 2;
}
if(( Human_Number == 3 ) && ( Human_Type == 1))
{
Taken = 3;
}
if(( Human_Number == 4 ) && ( Human_Type == 1))
{
Taken = 4;
}
if(( Human_Number == 5 ) && ( Human_Type == 1))
{
Taken = 5;
}
if(( Human_Number == 6 ) && ( Human_Type == 1))
{
Taken = 6;
}
if(( Human_Number == 7 ) && ( Human_Type == 1))
{
Taken = 7;
}
if(( Human_Number == 8 ) && ( Human_Type == 1))
{
Taken = 8;
}
if(( Human_Number == 9 ) && ( Human_Type == 1))
{
Taken = 9;
}
if(( Human_Number == 10 ) && ( Human_Type == 1))
{
Taken = 10;
}
if(( Human_Number == 11 ) && ( Human_Type == 1))
{
Taken = 11;
}
if(( Human_Number == 12 ) && ( Human_Type == 1))
{
Taken = 12;
}
if(( Human_Number == 13 ) && ( Human_Type == 1))
{
Taken = 13;
}
if(( Human_Number == 1 ) && ( Human_Type == 2))
{
Taken = 14;
}
if(( Human_Number == 2 ) && ( Human_Type == 2))
{
Taken = 15;
}
if(( Human_Number == 3 ) && ( Human_Type == 2))
{
Taken = 16;
}
if(( Human_Number == 4 ) && ( Human_Type == 2))
{
Taken = 17;
}
if(( Human_Number == 5 ) && ( Human_Type == 2))
{
Taken = 18;
}
if(( Human_Number == 6 ) && ( Human_Type == 2))
{
Taken = 19;
}
if(( Human_Number == 7 ) && ( Human_Type == 2))
{
Taken = 20;
}
if(( Human_Number == 8 ) && ( Human_Type == 2))
{
Taken = 21;
}
if(( Human_Number == 9 ) && ( Human_Type == 2))
{
Taken = 22;
}
if(( Human_Number == 10 ) && ( Human_Type == 2))
{
Taken = 23;
}
if(( Human_Number == 11 ) && ( Human_Type == 2))
{
Taken = 24;
}
if(( Human_Number == 12 ) && ( Human_Type == 2))
{
Taken = 25;
}
if(( Human_Number == 13 ) && ( Human_Type == 2))
{
Taken = 26;
}
if(( Human_Number == 1 ) && ( Human_Type == 3))
{
Taken = 27;
}
if(( Human_Number == 2 ) && ( Human_Type == 3))
{
Taken = 28;
}
if(( Human_Number == 3 ) && ( Human_Type == 3))
{
Taken = 29;
}
if(( Human_Number == 4 ) && ( Human_Type == 3))
{
Taken = 30;
}
if(( Human_Number == 5 ) && ( Human_Type == 3))
{
Taken = 31;
}
if(( Human_Number == 6 ) && ( Human_Type == 3))
{
Taken = 32;
}
if(( Human_Number == 7 ) && ( Human_Type == 3))
{
Taken = 33;
}
if(( Human_Number == 8 ) && ( Human_Type == 3))
{
Taken = 34;
}
if(( Human_Number == 9 ) && ( Human_Type == 3))
{
Taken = 35;
}
if(( Human_Number == 10 ) && ( Human_Type == 3))
{
Taken = 36;
}
if(( Human_Number == 11 ) && ( Human_Type == 3))
{
Taken = 37;
}
if(( Human_Number == 12 ) && ( Human_Type == 3))
{
Taken = 38;
}
if(( Human_Number == 13 ) && ( Human_Type == 3))
{
Taken = 39;
}
if(( Human_Number == 1 ) && ( Human_Type == 4))
{
Taken = 40;
}
if(( Human_Number == 2 ) && ( Human_Type == 4))
{
Taken = 41;
}
if(( Human_Number == 3 ) && ( Human_Type == 4))
{
Taken = 42;
}
if(( Human_Number == 4 ) && ( Human_Type == 4))
{
Taken = 43;
}
if(( Human_Number == 5 ) && ( Human_Type == 4))
{
Taken = 44;
}
if(( Human_Number == 6 ) && ( Human_Type == 4))
{
Taken = 45;
}
if(( Human_Number == 7 ) && ( Human_Type == 4))
{
Taken = 46;
}
if(( Human_Number == 8 ) && ( Human_Type == 4))
{
Taken = 47;
}
if(( Human_Number == 9 ) && ( Human_Type == 4))
{
Taken = 48;
}
if(( Human_Number == 10 ) && ( Human_Type == 4))
{
Taken = 49;
}
if(( Human_Number == 11 ) && ( Human_Type == 4))
{
Taken = 50;
}
if(( Human_Number == 12 ) && ( Human_Type == 4))
{
Taken = 51;
}
if(( Human_Number == 13 ) && ( Human_Type == 4))
{
Taken = 52;
}
Gone[Taken] = 7;
cout << "</font>Taken = <font color=darkred>" << Taken << "</font> Gone = <font color=darkred>" << Gone[Taken] << endl;
<font color=gray>//**********************************I need help here!//******************************************
</font>
while((Taken == Gone[1]) || (Taken == Gone[2]) || (Taken == Gone[3]) || (Taken == Gone[4]) || (Taken == Gone[5]) || (Taken == Gone[6]) || (Taken == Gone[7]) || (Taken == Gone[8]) || (Taken == Gone[9]) || (Taken == Gone[10]) || (Taken == Gone[11]) || (Taken == Gone[12]) || (Taken == Gone[13]) || (Taken == Gone[14]) || (Taken == Gone[15]) || (Taken == Gone[16]) || (Taken == Gone[17]) || (Taken == Gone[18]) || (Taken == Gone[19]) || (Taken == Gone[20]) || (Taken == Gone[21]) || (Taken == Gone[22]) || (Taken == Gone[23]) || (Taken == Gone[24]) || (Taken == Gone[25]) || (Taken == Gone[26]) || (Taken == Gone[27]) || (Taken == Gone[28]) || (Taken == Gone[29]) || (Taken == Gone[30]) || (Taken == Gone[31]) || (Taken == Gone[32]) || (Taken == Gone[33]) || (Taken == Gone[34]) || (Taken == Gone[35]) || (Taken == Gone[36]) || (Taken == Gone[37]) || (Taken == Gone[38]) || (Taken == Gone[39]) || (Taken == Gone[40]) || (Taken == Gone[41]) || (Taken == Gone[42]) || (Taken == Gone[43]) || (Taken == Gone[44]) || (Taken == Gone[45]) || (Taken == Gone[46]) || (Taken == Gone[47]) || (Taken == Gone[48]) || (Taken == Gone[49]) || (Taken == Gone[50]) || (Taken == Gone[51]) || (Taken == Gone[52]))
{
cout << "</font><font color=blue>this</font> is were i need help!<font color=darkred>" << endl;
return 0;
Number = rand() % Max_Number;
++Number;
Type = rand() % Max_Type;
++Type;
Human_Number = Number;
Human_Type = Type;
if(( Human_Number == 1 ) && ( Human_Type == 1))
{
Taken = 1;
}
if(( Human_Number == 2 ) && ( Human_Type == 1))
{
Taken = 2;
}
if(( Human_Number == 3 ) && ( Human_Type == 1))
{
Taken = 3;
}
if(( Human_Number == 4 ) && ( Human_Type == 1))
{
Taken = 4;
}
if(( Human_Number == 5 ) && ( Human_Type == 1))
{
Taken = 5;
}
if(( Human_Number == 6 ) && ( Human_Type == 1))
{
Taken = 6;
}
if(( Human_Number == 7 ) && ( Human_Type == 1))
{
Taken = 7;
}
if(( Human_Number == 8 ) && ( Human_Type == 1))
{
Taken = 8;
}
if(( Human_Number == 9 ) && ( Human_Type == 1))
{
Taken = 9;
}
if(( Human_Number == 10 ) && ( Human_Type == 1))
{
Taken = 10;
}
if(( Human_Number == 11 ) && ( Human_Type == 1))
{
Taken = 11;
}
if(( Human_Number == 12 ) && ( Human_Type == 1))
{
Taken = 12;
}
if(( Human_Number == 13 ) && ( Human_Type == 1))
{
Taken = 13;
}
if(( Human_Number == 1 ) && ( Human_Type == 2))
{
Taken = 14;
}
if(( Human_Number == 2 ) && ( Human_Type == 2))
{
Taken = 15;
}
if(( Human_Number == 3 ) && ( Human_Type == 2))
{
Taken = 16;
}
if(( Human_Number == 4 ) && ( Human_Type == 2))
{
Taken = 17;
}
if(( Human_Number == 5 ) && ( Human_Type == 2))
{
Taken = 18;
}
if(( Human_Number == 6 ) && ( Human_Type == 2))
{
Taken = 19;
}
if(( Human_Number == 7 ) && ( Human_Type == 2))
{
Taken = 20;
}
if(( Human_Number == 8 ) && ( Human_Type == 2))
{
Taken = 21;
}
if(( Human_Number == 9 ) && ( Human_Type == 2))
{
Taken = 22;
}
if(( Human_Number == 10 ) && ( Human_Type == 2))
{
Taken = 23;
}
if(( Human_Number == 11 ) && ( Human_Type == 2))
{
Taken = 24;
}
if(( Human_Number == 12 ) && ( Human_Type == 2))
{
Taken = 25;
}
if(( Human_Number == 13 ) && ( Human_Type == 2))
{
Taken = 26;
}
if(( Human_Number == 1 ) && ( Human_Type == 3))
{
Taken = 27;
}
if(( Human_Number == 2 ) && ( Human_Type == 3))
{
Taken = 28;
}
if(( Human_Number == 3 ) && ( Human_Type == 3))
{
Taken = 29;
}
if(( Human_Number == 4 ) && ( Human_Type == 3))
{
Taken = 30;
}
if(( Human_Number == 5 ) && ( Human_Type == 3))
{
Taken = 31;
}
if(( Human_Number == 6 ) && ( Human_Type == 3))
{
Taken = 32;
}
if(( Human_Number == 7 ) && ( Human_Type == 3))
{
Taken = 33;
}
if(( Human_Number == 8 ) && ( Human_Type == 3))
{
Taken = 34;
}
if(( Human_Number == 9 ) && ( Human_Type == 3))
{
Taken = 35;
}
if(( Human_Number == 10 ) && ( Human_Type == 3))
{
Taken = 36;
}
if(( Human_Number == 11 ) && ( Human_Type == 3))
{
Taken = 37;
}
if(( Human_Number == 12 ) && ( Human_Type == 3))
{
Taken = 38;
}
if(( Human_Number == 13 ) && ( Human_Type == 3))
{
Taken = 39;
}
if(( Human_Number == 1 ) && ( Human_Type == 4))
{
Taken = 40;
}
if(( Human_Number == 2 ) && ( Human_Type == 4))
{
Taken = 41;
}
if(( Human_Number == 3 ) && ( Human_Type == 4))
{
Taken = 42;
}
if(( Human_Number == 4 ) && ( Human_Type == 4))
{
Taken = 43;
}
if(( Human_Number == 5 ) && ( Human_Type == 4))
{
Taken = 44;
}
if(( Human_Number == 6 ) && ( Human_Type == 4))
{
Taken = 45;
}
if(( Human_Number == 7 ) && ( Human_Type == 4))
{
Taken = 46;
}
if(( Human_Number == 8 ) && ( Human_Type == 4))
{
Taken = 47;
}
if(( Human_Number == 9 ) && ( Human_Type == 4))
{
Taken = 48;
}
if(( Human_Number == 10 ) && ( Human_Type == 4))
{
Taken = 49;
}
if(( Human_Number == 11 ) && ( Human_Type == 4))
{
Taken = 50;
}
if(( Human_Number == 12 ) && ( Human_Type == 4))
{
Taken = 51;
}
if(( Human_Number == 13 ) && ( Human_Type == 4))
{
Taken = 52;
}
}
Gone[Taken] = Taken;
<font color=gray><font color=gray>//Comp cards
</font></font>
Number = rand() % Max_Number;
++Number;
Type = rand() % Max_Type;
++Type;
Comp_Number = Number;
Comp_Type = Type;
if(( Comp_Number == 1 ) && ( Comp_Type == 1))
{
Taken = 1;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 1))
{
Taken = 2;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 1))
{
Taken = 3;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 1))
{
Taken = 4;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 1))
{
Taken = 5;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 1))
{
Taken = 6;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 1))
{
Taken = 7;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 1))
{
Taken = 8;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 1))
{
Taken = 9;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 1))
{
Taken = 10;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 1))
{
Taken = 11;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 1))
{
Taken = 12;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 1))
{
Taken = 13;
}
if(( Comp_Number == 1 ) && ( Comp_Type == 2))
{
Taken = 14;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 2))
{
Taken = 15;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 2))
{
Taken = 16;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 2))
{
Taken = 17;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 2))
{
Taken = 18;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 2))
{
Taken = 19;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 2))
{
Taken = 20;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 2))
{
Taken = 21;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 2))
{
Taken = 22;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 2))
{
Taken = 23;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 2))
{
Taken = 24;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 2))
{
Taken = 25;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 2))
{
Taken = 26;
}
if(( Comp_Number == 1 ) && ( Comp_Type == 3))
{
Taken = 27;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 3))
{
Taken = 28;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 3))
{
Taken = 29;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 3))
{
Taken = 30;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 3))
{
Taken = 31;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 3))
{
Taken = 32;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 3))
{
Taken = 33;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 3))
{
Taken = 34;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 3))
{
Taken = 35;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 3))
{
Taken = 36;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 3))
{
Taken = 37;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 3))
{
Taken = 38;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 3))
{
Taken = 39;
}
if(( Comp_Number == 1 ) && ( Comp_Type == 4))
{
Taken = 40;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 4))
{
Taken = 41;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 4))
{
Taken = 42;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 4))
{
Taken = 43;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 4))
{
Taken = 44;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 4))
{
Taken = 45;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 4))
{
Taken = 46;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 4))
{
Taken = 47;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 4))
{
Taken = 48;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 4))
{
Taken = 49;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 4))
{
Taken = 50;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 4))
{
Taken = 51;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 4))
{
Taken = 52;
}
<font color=gray>//////////////////////////
</font>
while((Taken == Gone[1]) || (Taken == Gone[2]) || (Taken == Gone[3]) || (Taken == Gone[4]) || (Taken == Gone[5]) || (Taken == Gone[6]) || (Taken == Gone[7]) || (Taken == Gone[8]) || (Taken == Gone[9]) || (Taken == Gone[10]) || (Taken == Gone[11]) || (Taken == Gone[12]) || (Taken == Gone[13]) || (Taken == Gone[14]) || (Taken == Gone[15]) || (Taken == Gone[16]) || (Taken == Gone[17]) || (Taken == Gone[18]) || (Taken == Gone[19]) || (Taken == Gone[20]) || (Taken == Gone[21]) || (Taken == Gone[22]) || (Taken == Gone[23]) || (Taken == Gone[24]) || (Taken == Gone[25]) || (Taken == Gone[26]) || (Taken == Gone[27]) || (Taken == Gone[28]) || (Taken == Gone[29]) || (Taken == Gone[30]) || (Taken == Gone[31]) || (Taken == Gone[32]) || (Taken == Gone[33]) || (Taken == Gone[34]) || (Taken == Gone[35]) || (Taken == Gone[36]) || (Taken == Gone[37]) || (Taken == Gone[38]) || (Taken == Gone[39]) || (Taken == Gone[40]) || (Taken == Gone[41]) || (Taken == Gone[42]) || (Taken == Gone[43]) || (Taken == Gone[44]) || (Taken == Gone[45]) || (Taken == Gone[46]) || (Taken == Gone[47]) || (Taken == Gone[48]) || (Taken == Gone[49]) || (Taken == Gone[50]) || (Taken == Gone[51]) || (Taken == Gone[52]))
{
Number = rand() % Max_Number;
++Number;
Type = rand() % Max_Type;
++Type;
Comp_Number = Number;
Comp_Type = Type;
if(( Comp_Number == 1 ) && ( Comp_Type == 1))
{
Taken = 1;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 1))
{
Taken = 2;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 1))
{
Taken = 3;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 1))
{
Taken = 4;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 1))
{
Taken = 5;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 1))
{
Taken = 6;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 1))
{
Taken = 7;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 1))
{
Taken = 8;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 1))
{
Taken = 9;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 1))
{
Taken = 10;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 1))
{
Taken = 11;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 1))
{
Taken = 12;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 1))
{
Taken = 13;
}
if(( Comp_Number == 1 ) && ( Comp_Type == 2))
{
Taken = 14;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 2))
{
Taken = 15;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 2))
{
Taken = 16;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 2))
{
Taken = 17;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 2))
{
Taken = 18;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 2))
{
Taken = 19;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 2))
{
Taken = 20;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 2))
{
Taken = 21;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 2))
{
Taken = 22;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 2))
{
Taken = 23;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 2))
{
Taken = 24;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 2))
{
Taken = 25;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 2))
{
Taken = 26;
}
if(( Comp_Number == 1 ) && ( Comp_Type == 3))
{
Taken = 27;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 3))
{
Taken = 28;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 3))
{
Taken = 29;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 3))
{
Taken = 30;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 3))
{
Taken = 31;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 3))
{
Taken = 32;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 3))
{
Taken = 33;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 3))
{
Taken = 34;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 3))
{
Taken = 35;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 3))
{
Taken = 36;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 3))
{
Taken = 37;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 3))
{
Taken = 38;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 3))
{
Taken = 39;
}
if(( Comp_Number == 1 ) && ( Comp_Type == 4))
{
Taken = 40;
}
if(( Comp_Number == 2 ) && ( Comp_Type == 4))
{
Taken = 41;
}
if(( Comp_Number == 3 ) && ( Comp_Type == 4))
{
Taken = 42;
}
if(( Comp_Number == 4 ) && ( Comp_Type == 4))
{
Taken = 43;
}
if(( Comp_Number == 5 ) && ( Comp_Type == 4))
{
Taken = 44;
}
if(( Comp_Number == 6 ) && ( Comp_Type == 4))
{
Taken = 45;
}
if(( Comp_Number == 7 ) && ( Comp_Type == 4))
{
Taken = 46;
}
if(( Comp_Number == 8 ) && ( Comp_Type == 4))
{
Taken = 47;
}
if(( Comp_Number == 9 ) && ( Comp_Type == 4))
{
Taken = 48;
}
if(( Comp_Number == 10 ) && ( Comp_Type == 4))
{
Taken = 49;
}
if(( Comp_Number == 11 ) && ( Comp_Type == 4))
{
Taken = 50;
}
if(( Comp_Number == 12 ) && ( Comp_Type == 4))
{
Taken = 51;
}
if(( Comp_Number == 13 ) && ( Comp_Type == 4))
{
Taken = 52;
}
}
Gone[Taken] = Taken;
}
cout << "</font>What cards <font color=blue>do</font> you want to through away?<font color=darkred>" << endl;
for( ; q < i + 1 ; q++)
{
if((Human_Number[q] >= 2 ) && ( Human_Number[q] <= 10))
{
cout << Human_Number[q] << "</font> <font color=darkred>";
}
if(Human_Number[q] == 11)
{
cout << "</font>Jack <font color=darkred>";
}
if(Human_Number[q] == 12)
{
cout << "</font>Quean <font color=darkred>";
}
if(Human_Number[q] == 13)
{
cout << "</font>King <font color=darkred>";
}
if(Human_Number[q] == 1)
{
cout << "</font>Ace <font color=darkred>";
}
if(Human_Type[q] == 1)
{
cout << "</font>Hearts<font color=darkred>";
}
if(Human_Type[q] == 2)
{
cout << "</font>Dimonds<font color=darkred>";
}
if(Human_Type[q] == 3)
{
cout << "</font>Clubs<font color=darkred>";
}
if(Human_Type[q] == 4)
{
cout << "</font>Spades<font color=darkred>";
}
if( q == 6)
{
cout << "</font>None<font color=darkred>";
}
cout << "</font>(<font color=darkred>" << q << "</font>)<font color=darkred>" << endl;
}
q = 0;
while(( q != 5) && ( away[q] != 6))
{
++q;
cin >> away[q];
if(away[q] != 6)
{
Number = rand() % Max_Number;
++Number;
Type = rand() % Max_Type;
++Type;
Human_Number[away[q]] = Number;
Human_Type[away[q]] = Type;
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 1))
{
Taken = 1;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 1))
{
Taken = 2;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 1))
{
Taken = 3;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 1))
{
Taken = 4;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 1))
{
Taken = 5;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 1))
{
Taken = 6;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 1))
{
Taken = 7;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 1))
{
Taken = 8;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 1))
{
Taken = 9;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 1))
{
Taken = 10;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 1))
{
Taken = 11;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 1))
{
Taken = 12;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 1))
{
Taken = 13;
}
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 2))
{
Taken = 14;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 2))
{
Taken = 15;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 2))
{
Taken = 16;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 2))
{
Taken = 17;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 2))
{
Taken = 18;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 2))
{
Taken = 19;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 2))
{
Taken = 20;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 2))
{
Taken = 21;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 2))
{
Taken = 22;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 2))
{
Taken = 23;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 2))
{
Taken = 24;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 2))
{
Taken = 25;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 2))
{
Taken = 26;
}
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 3))
{
Taken = 27;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 3))
{
Taken = 28;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 3))
{
Taken = 29;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 3))
{
Taken = 30;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 3))
{
Taken = 31;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 3))
{
Taken = 32;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 3))
{
Taken = 33;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 3))
{
Taken = 34;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 3))
{
Taken = 35;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 3))
{
Taken = 36;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 3))
{
Taken = 37;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 3))
{
Taken = 38;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 3))
{
Taken = 39;
}
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 4))
{
Taken = 40;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 4))
{
Taken = 41;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 4))
{
Taken = 42;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 4))
{
Taken = 43;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 4))
{
Taken = 44;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 4))
{
Taken = 45;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 4))
{
Taken = 46;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 4))
{
Taken = 47;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 4))
{
Taken = 48;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 4))
{
Taken = 49;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 4))
{
Taken = 50;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 4))
{
Taken = 51;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 4))
{
Taken = 52;
}
}
while((Taken == Gone[1]) || (Taken == Gone[2]) || (Taken == Gone[3]) || (Taken == Gone[4]) || (Taken == Gone[5]) || (Taken == Gone[6]) || (Taken == Gone[7]) || (Taken == Gone[8]) || (Taken == Gone[9]) || (Taken == Gone[10]) || (Taken == Gone[11]) || (Taken == Gone[12]) || (Taken == Gone[13]) || (Taken == Gone[14]) || (Taken == Gone[15]) || (Taken == Gone[16]) || (Taken == Gone[17]) || (Taken == Gone[18]) || (Taken == Gone[19]) || (Taken == Gone[20]) || (Taken == Gone[21]) || (Taken == Gone[22]) || (Taken == Gone[23]) || (Taken == Gone[24]) || (Taken == Gone[25]) || (Taken == Gone[26]) || (Taken == Gone[27]) || (Taken == Gone[28]) || (Taken == Gone[29]) || (Taken == Gone[30]) || (Taken == Gone[31]) || (Taken == Gone[32]) || (Taken == Gone[33]) || (Taken == Gone[34]) || (Taken == Gone[35]) || (Taken == Gone[36]) || (Taken == Gone[37]) || (Taken == Gone[38]) || (Taken == Gone[39]) || (Taken == Gone[40]) || (Taken == Gone[41]) || (Taken == Gone[42]) || (Taken == Gone[43]) || (Taken == Gone[44]) || (Taken == Gone[45]) || (Taken == Gone[46]) || (Taken == Gone[47]) || (Taken == Gone[48]) || (Taken == Gone[49]) || (Taken == Gone[50]) || (Taken == Gone[51]) || (Taken == Gone[52]))
{
Number = rand() % Max_Number;
++Number;
Type = rand() % Max_Type;
++Type;
Human_Number[away[q]] = Number;
Human_Type[away[q]] = Type;
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 1))
{
Taken = 1;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 1))
{
Taken = 2;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 1))
{
Taken = 3;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 1))
{
Taken = 4;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 1))
{
Taken = 5;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 1))
{
Taken = 6;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 1))
{
Taken = 7;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 1))
{
Taken = 8;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 1))
{
Taken = 9;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 1))
{
Taken = 10;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 1))
{
Taken = 11;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 1))
{
Taken = 12;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 1))
{
Taken = 13;
}
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 2))
{
Taken = 14;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 2))
{
Taken = 15;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 2))
{
Taken = 16;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 2))
{
Taken = 17;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 2))
{
Taken = 18;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 2))
{
Taken = 19;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 2))
{
Taken = 20;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 2))
{
Taken = 21;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 2))
{
Taken = 22;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 2))
{
Taken = 23;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 2))
{
Taken = 24;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 2))
{
Taken = 25;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 2))
{
Taken = 26;
}
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 3))
{
Taken = 27;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 3))
{
Taken = 28;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 3))
{
Taken = 29;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 3))
{
Taken = 30;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 3))
{
Taken = 31;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 3))
{
Taken = 32;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 3))
{
Taken = 33;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 3))
{
Taken = 34;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 3))
{
Taken = 35;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 3))
{
Taken = 36;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 3))
{
Taken = 37;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 3))
{
Taken = 38;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 3))
{
Taken = 39;
}
if(( Human_Number[away[q]] == 1 ) && ( Human_Type[away[q]] == 4))
{
Taken = 40;
}
if(( Human_Number[away[q]] == 2 ) && ( Human_Type[away[q]] == 4))
{
Taken = 41;
}
if(( Human_Number[away[q]] == 3 ) && ( Human_Type[away[q]] == 4))
{
Taken = 42;
}
if(( Human_Number[away[q]] == 4 ) && ( Human_Type[away[q]] == 4))
{
Taken = 43;
}
if(( Human_Number[away[q]] == 5 ) && ( Human_Type[away[q]] == 4))
{
Taken = 44;
}
if(( Human_Number[away[q]] == 6 ) && ( Human_Type[away[q]] == 4))
{
Taken = 45;
}
if(( Human_Number[away[q]] == 7 ) && ( Human_Type[away[q]] == 4))
{
Taken = 46;
}
if(( Human_Number[away[q]] == 8 ) && ( Human_Type[away[q]] == 4))
{
Taken = 47;
}
if(( Human_Number[away[q]] == 9 ) && ( Human_Type[away[q]] == 4))
{
Taken = 48;
}
if(( Human_Number[away[q]] == 10 ) && ( Human_Type[away[q]] == 4))
{
Taken = 49;
}
if(( Human_Number[away[q]] == 11 ) && ( Human_Type[away[q]] == 4))
{
Taken = 50;
}
if(( Human_Number[away[q]] == 12 ) && ( Human_Type[away[q]] == 4))
{
Taken = 51;
}
if(( Human_Number[away[q]] == 13 ) && ( Human_Type[away[q]] == 4))
{
Taken = 52;
}
}
Gone[Taken] = Taken;
}
//<font color=gray>//////////////////////////////////////////////////////////////////<font color=gray>//////////////////////////
</font></font>
q = 1;
cout << "</font>Your cards are now:<font color=darkred>" << endl;
for( ; q < i + 1 ; q++)
{
if((Human_Number[q] >= 1 ) && ( Human_Number[q] <= 10))
{
cout << Human_Number[q] << "</font> <font color=darkred>";
}
if(Human_Number[q] == 11)
{
cout << "</font>Jack <font color=darkred>";
}
if(Human_Number[q] == 12)
{
cout << "</font>Quean <font color=darkred>";
}
if(Human_Number[q] == 13)
{
cout << "</font>King <font color=darkred>";
}
if(Human_Number[q] == 14)
{
cout << "</font>Ace <font color=darkred>";
}
if(Human_Type[q] == 1)
{
cout << "</font>Hearts<font color=darkred>";
}
if(Human_Type[q] == 2)
{
cout << "</font>Dimonds<font color=darkred>";
}
if(Human_Type[q] == 3)
{
cout << "</font>Clubs<font color=darkred>";
}
if(Human_Type[q] == 4)
{
cout << "</font>Spades<font color=darkred>";
}
if( q != 6)
{
cout << endl;
}
}
cout << "</font>The Comp's cards are:<font color=darkred>" << endl;
Comp_Number[1] = 1;
Comp_Number[2] = 10;
Comp_Number[3] = 11;
Comp_Number[4] = 12;
Comp_Number[5] = 13;
Comp_Type[1] = 1;
Comp_Type[2] = 1;
Comp_Type[3] = 1;
Comp_Type[4] = 1;
Comp_Type[5] = 1;
if((Comp_Type[1] == Comp_Type[2] == Comp_Type[3] == Comp_Type[4] == Comp_Type[5]) && ((((Comp_Number[1]) || (Comp_Number[2]) || (Comp_Number[3]) || (Comp_Number[4]) || (Comp_Number[5])) == 1) && (((Comp_Number[1]) || (Comp_Number[2]) || (Comp_Number[3]) || (Comp_Number[4]) || (Comp_Number[5])) == 11) && (((Comp_Number[1]) || (Comp_Number[2]) || (Comp_Number[3]) || (Comp_Number[4]) || (Comp_Number[5])) == 10) && (((Comp_Number[1]) || (Comp_Number[2]) || (Comp_Number[3]) || (Comp_Number[4]) || (Comp_Number[5])) == 12) && (((Comp_Number[1]) || (Comp_Number[2]) || (Comp_Number[3]) || (Comp_Number[4]) || (Comp_Number[5])) == 13)) && (done != 1))
{
cout << "</font>hi" << endl;
q = 0;
away[<font color=purple>q</font>] = 0;
done = 1;
}
<font color=blue>if</font>(Comp_Type[<font color=purple>1</font>] == Comp_Type[<font color=purple>2</font>] == Comp_Type[<font color=purple>3</font>] == Comp_Type[<font color=purple>4</font>] == Comp_Type[<font color=purple>5</font>])
{
}
<font color=blue>return</font> 0;
}</pre><!–ENDSCRIPT–>
edit: the [<x/>source][<x/>/source] tag is your friend.
<SPAN CLASS=editedby>[edited by - SiCrane on April 21, 2004 6:20:35 PM]</SPAN>
Visual C++ 6.0
I need help what is wrong with the 357 line it is not doing what i want it to!
I am trying to make a Poker Game
here is the code:
array[n] has elements ranging from array[0] to array[n-1].
You try to access Gone[n], one past the last element. You may want to try a loop to assign the zeros as well.
blah blah blah.
[edited by - Chris Hare on April 21, 2004 6:24:54 PM]
You try to access Gone[n], one past the last element. You may want to try a loop to assign the zeros as well.
blah blah blah.
[edited by - Chris Hare on April 21, 2004 6:24:54 PM]
how can i make it so if the card has already been picked it goes in that loop not every time i run the program!
can''t help u with your problem, but when you initialize short Gone[52] instead of initializing every element to 0, just do this:
short Gone[ 52 ] = { 0 };
which initializes every subscript to 0.
short Gone[ 52 ] = { 0 };
which initializes every subscript to 0.
Hmm, do you mean you don''t want the chance for it to be drawn again?
If that''s the case, you can do a few things. One of them is (since it looks like you''re using the value in the array... I didn''t take the time to find out for what) having a second array of 52. It would be 0 if the card has not been drawn and 1 if it has.
Then, when a card is drawn, check if in that array it indicates that it has been before. If it has been drawn before, ignore and keep looking for a card. If it hasn''t been drawn before, set that second array''s value to 1 for the card and draw it.
This could be a costly algorhythm however. You might be inclined to use what is known as a "linked list", and remove the entity from the list entirely when it has been drawn. Then, lower the randomization number by 1 and choose from the remaining in the linked list. That will be much faster.
For more info on Linked lists, be sure to Google the "Standard Template Library." It''s a bit advanced, but nothing you can''t handle. If you get arrays, it''s only a bit more of a logical jump to grasp the concept of a linked list.
If that''s the case, you can do a few things. One of them is (since it looks like you''re using the value in the array... I didn''t take the time to find out for what) having a second array of 52. It would be 0 if the card has not been drawn and 1 if it has.
Then, when a card is drawn, check if in that array it indicates that it has been before. If it has been drawn before, ignore and keep looking for a card. If it hasn''t been drawn before, set that second array''s value to 1 for the card and draw it.
This could be a costly algorhythm however. You might be inclined to use what is known as a "linked list", and remove the entity from the list entirely when it has been drawn. Then, lower the randomization number by 1 and choose from the remaining in the linked list. That will be much faster.
For more info on Linked lists, be sure to Google the "Standard Template Library." It''s a bit advanced, but nothing you can''t handle. If you get arrays, it''s only a bit more of a logical jump to grasp the concept of a linked list.
This topic is closed to new replies.
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