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dimension_x_son

most basic car physics

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more like hover craft physics, I want to know what the idea is behind making a vehicle leap off of a ramp, or cliff. I think if someone could assist me with some knowledge on this, then I could probably figure out the rest of the physics(sounds concieted i know, sorry) as far as cars go. simply, and simple. (mabey im a simpleton, i hope not) I want to know what the idea is behind making a vehicle leap off of a ramp, or cliff.

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I'd rather do it from scratch,

from what Ive played around with ode rEaKs at car physics,
and tokamak has bugs(stuff freezes in wierd positions).
And but if i were doing a monster truck game, i might use the over active suspensioning of ode as some comercial game did(i forgot the name if the particular game), but im not.

Can someone start me off by telling me what the idea is behind just making my hovercraft(car, ect.) launch off a hill or ramp?

I would have my velocity vector handy.

[edited by - dimension_x_son on April 21, 2004 10:37:43 PM]

[edited by - dimension_x_son on April 21, 2004 10:38:34 PM]

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I don''t see how the physics would be any different from regular driving.

You have your speed, and you go off a ramp and you fall back down at your determined gravity.

What problem are you having exactly?

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