Archived

This topic is now archived and is closed to further replies.

most basic car physics

This topic is 4984 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

more like hover craft physics, I want to know what the idea is behind making a vehicle leap off of a ramp, or cliff. I think if someone could assist me with some knowledge on this, then I could probably figure out the rest of the physics(sounds concieted i know, sorry) as far as cars go. simply, and simple. (mabey im a simpleton, i hope not) I want to know what the idea is behind making a vehicle leap off of a ramp, or cliff.

Share this post


Link to post
Share on other sites
I'd rather do it from scratch,

from what Ive played around with ode rEaKs at car physics,
and tokamak has bugs(stuff freezes in wierd positions).
And but if i were doing a monster truck game, i might use the over active suspensioning of ode as some comercial game did(i forgot the name if the particular game), but im not.

Can someone start me off by telling me what the idea is behind just making my hovercraft(car, ect.) launch off a hill or ramp?

I would have my velocity vector handy.

[edited by - dimension_x_son on April 21, 2004 10:37:43 PM]

[edited by - dimension_x_son on April 21, 2004 10:38:34 PM]

Share this post


Link to post
Share on other sites
I don''t see how the physics would be any different from regular driving.

You have your speed, and you go off a ramp and you fall back down at your determined gravity.

What problem are you having exactly?

Share this post


Link to post
Share on other sites