most basic car physics

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3 comments, last by dimension_x_son 20 years ago
more like hover craft physics, I want to know what the idea is behind making a vehicle leap off of a ramp, or cliff. I think if someone could assist me with some knowledge on this, then I could probably figure out the rest of the physics(sounds concieted i know, sorry) as far as cars go. simply, and simple. (mabey im a simpleton, i hope not) I want to know what the idea is behind making a vehicle leap off of a ramp, or cliff.
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here are a couple of physics libraries that would assist you
as far as how to implement the physics yourself i''m not sure

Tokamak Game Physics SDK

Open Dynamics Engine
ODE is open source so you may find the info your looking for in the source code
I'd rather do it from scratch,

from what Ive played around with ode rEaKs at car physics,
and tokamak has bugs(stuff freezes in wierd positions).
And but if i were doing a monster truck game, i might use the over active suspensioning of ode as some comercial game did(i forgot the name if the particular game), but im not.

Can someone start me off by telling me what the idea is behind just making my hovercraft(car, ect.) launch off a hill or ramp?

I would have my velocity vector handy.

[edited by - dimension_x_son on April 21, 2004 10:37:43 PM]

[edited by - dimension_x_son on April 21, 2004 10:38:34 PM]
i hope no one gets mad at me cause imna be posting this somewhere other then the "beginners" forum
I don''t see how the physics would be any different from regular driving.

You have your speed, and you go off a ramp and you fall back down at your determined gravity.

What problem are you having exactly?

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