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L(infinity)-norm

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ive just been reading some terrain rendering thing and they said somethin about using "L(infinity)-norm" instead of sqrt() for the distance metric. So what exactly is this and how would you implement it?? ~aussie

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http://en.wikipedia.org/wiki/Normed_vector_space

It means that the distance is the largest difference in the coordinate components, which is different to manhattan (taxicab) metric which is the sum of all the absolute differences of the coordinate components.


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