Available texture units and registered combiners

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3 comments, last by Tree Penguin 19 years, 12 months ago
Hi, i got two questions: 1. Is there a list of hardware with their available texture units? Just so i can look it up (i know how to get the number of texture units in realtime, i just need a list so i know what i can expect). 2. I didn''t really get this: does the NV_REGISTERED_COMBINER extension use 2 texture units if you use 2 texture for it? I think so but i am not really sure. Thanks in advance. WWW.TREEPENGUIN.TK
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1) Try here
2) What? NV_RC is a way of combining some input values to get color/alpha. Textures are just one of the input values in it.

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
Thanks, delphi3d.net isn''t really what i am looking for but it''s good enough to give me a rough idea.

WWW.TREEPENGUIN.TK
Hey!

You need this link:

http://www.delphi3d.net/hardware/listreports.php

Although I have never actually used register combiners, I think they''re obsolete. You should rather try cg. Takes you 1-2 days for relatively simple stuff like texture combination and it''s much more extendable than combiners.

Lutz
quote:Original post by Lutz
Although I have never actually used register combiners, I think they're obsolete. You should rather try cg. Takes you 1-2 days for relatively simple stuff like texture combination and it's much more extendable than combiners.

They are not obsolete(yet), just more low-level. There will be a while until everyone has a card that supports FP. Cg actualy compiles to them at some profiles. And if there is a chance of doing same effect in RC or FP, then the RC verison is much faster. The down side is that they are a pain in the a$$ to work with.


You should never let your fears become the boundaries of your dreams.

[edited by - _DarkWIng_ on April 22, 2004 1:10:19 PM]
You should never let your fears become the boundaries of your dreams.

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