Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


2d engine and compatibility

This topic is 5268 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am writing a 2d engine using OpenGL so I can have alpha blending blit stretching and other features. My scene should only be a few thousand polys. I am thinking of using 256*256 textures. Currently I plan on using vertex arrays with glInterleavedArrays to render. What kind of hardware could this run on? Also, is it possible to change the data that glInterleavedArrays points to and just call glDrawArrays to draw the updated data?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!