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Can You Divide In A Vertex Shader?

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Well, I don''t really know anything about shaders from actual experience, just from reading. But a quick glance at Microsoft''s DX reference shows that in all versions of vertex shaders, there is the instruction rcp, to take the reciprocal of a number. From their, it''s just a normal multiply, and you have performed a division.

Most of the greatest evils that man has inflicted upon man have come through people feeling quite certain about something which, in fact, was false.

-Bertrand Russell, Unpopular Essays, "Ideas That Have Harmed Mankind"

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