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DirectPlay: Debbuging hell

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Hi, im developping a game using DP and when debugging my program got some strange behavior. For example, if im using p2p aplication and using SendTo im suposed to receive the message in the directplay messagehandle callback in the same computer that i sended it, right? (im not using NOLOOPBACK flag). Ok, i receive it when im running without debug. But, If im debugging with any break point in the directplay messagehandle callback i dont receive any message that was sent. In the truth if any other computer in the p2p session send me a message and my program is stuck in a break point, when i continue the program progress the message is lost. I think its wrong because the computer can be slow sometimes, and i dont want the program to lose packets. Is it a normal behavior or im doing something wrong?? any idea???

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