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D3DXLoadMesh loads always same file?!

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Hi all, as stupid as it may sound, until now i had, e.g.: D3DXLoadMeshFromX("./data/dude.x", ...) and now i load: D3DXLoadMeshFromX("./data/models/dude_stand.x", ...) and it still loads the old file. when i rename/delete it, the program fails, i can overwrite it with a different model (named dude.x) which will load its not some memory not getting deleted. i really don't know what the hell is going on, please help me out, thx. *** EDIT *** problem solved by deleting the debug folder and rebuilding...very strange. [edited by - McDonut on April 22, 2004 8:23:31 PM]

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