Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

McDonut

D3DXLoadMesh loads always same file?!

This topic is 5198 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, as stupid as it may sound, until now i had, e.g.: D3DXLoadMeshFromX("./data/dude.x", ...) and now i load: D3DXLoadMeshFromX("./data/models/dude_stand.x", ...) and it still loads the old file. when i rename/delete it, the program fails, i can overwrite it with a different model (named dude.x) which will load fine...so its not some memory not getting deleted. i really don't know what the hell is going on, please help me out, thx. *** EDIT *** problem solved by deleting the debug folder and rebuilding...very strange. [edited by - McDonut on April 22, 2004 8:23:31 PM]

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!