How to accurately profile a D3D program?
Hi all:
I''m currently working on a benchmark program, for that I need to accumulate the time GPU uses on rendering. Now I simply put 2 timers around the DrawPrimitive() methods to avoid other D3D function calls overhead, the question is that is it the proper way to do, if not, any other better approaches?
Are you familiar with PIX? If not, do a search for it, or check out this log. Basically, it''s a tool that profiles a D3D app on the GPU. It''s very helpful, and it will be released in the next SDK, which should be out this summer.
Dustin Franklin
Mircrosoft DirectX MVP
Dustin Franklin
Mircrosoft DirectX MVP
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