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How to accurately profile a D3D program?

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Hi all: I''m currently working on a benchmark program, for that I need to accumulate the time GPU uses on rendering. Now I simply put 2 timers around the DrawPrimitive() methods to avoid other D3D function calls overhead, the question is that is it the proper way to do, if not, any other better approaches?

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Are you familiar with PIX? If not, do a search for it, or check out this log. Basically, it''s a tool that profiles a D3D app on the GPU. It''s very helpful, and it will be released in the next SDK, which should be out this summer.


Dustin Franklin
Mircrosoft DirectX MVP

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