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_nomad_

diablo 2-like clone dev.

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hi, i know the characters in diablo 2 are 2d sprites, but how about the world? is it in 3d? does anyone have an idea how diablo 2 worlds are created? i mean, it''s randomly generated (or is it?). thanks.

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quote:
Original post by _nomad_
i see...so the world was modelled in a 3d modeller and then a 2d ''screenshot'' is used?




Well, not quite. Diablo 2 is a tile based game, meaning the ground and the various walls and so forth are comprised of tiles, similar to diamond-shaped jigsaw puzzle pieces. The various tiles, buildings, walls and such may have been modelled in 3D then rendered to 2D, but whole levels weren''t. Each object was cut into tiles to be assembled by the level builder later.

Doing it this way allows them to re-use graphical elements to randomly generate different levels, rather than having to do a pre-render of every level.


Golem
Blender--The Gimp--Python--Lua--SDL
Nethack--Crawl--ADOM--Angband--Dungeondweller

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Does any one have an idea of what 3d modeling program was used to create the sprites in Diablo 2?

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Theres a postmortum on diablo 2 linked on the articles. Its pretty good. They used 3d studio max to make their models according to that article.

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I dont know but most likely 3ds max. Although any editor that can take screenshots will work. Nowadays it would be easier to just do full blown 3D. I assume that when the game was created, they wanted 3D graphics but most houshold computers couldn''t handle it, so they used pictures of 3D. Either that or just to make the animation process easier. (Doing the same animation for all possible viewing angles)

Intro Engine

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quote:
Original post by Deebo
Nowadays it would be easier to just do full blown 3D. I assume that when the game was created, they wanted 3D graphics but most houshold computers couldn''t handle it, so they used pictures of 3D. Either that or just to make the animation process easier. (Doing the same animation for all possible viewing angles)

Intro Engine


I believe that''s pretty accurate. Blizzard has already stated that they won''t be doing any more 2D games. As my own isometric game grinds along, I can really understand that attitude.


World of Golem

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