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WISMAK

XBox, PS2, or GameCube?

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Hi, I am a startting hobby game developer, and would like to know which one of the consoles is more affordable to develop for. XBox need XDK PS2 Sony DK GameCube idon''t know

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Guest Anonymous Poster
Only PS2 has legal developpement kit for non professional, thru linux.

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Fuck Sony and Micro$oft.
Who needs to pay $10000000000000000000 to by crappy things
I will go for GameCube.

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how would you go for GameCube when they have a proprietary disk format? you can barely get your games on there. I''d suggest the Dreamcast. It''s easy and you won''t get sued for it.

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Gamecube is, ironically, the most difficult of these machines to program (if you haven't got the official development kit).
Should you apply to be an official Nintendo developer, you'd need a serious amount of credit and merit in addition to quite a sum of money.

For a hobby game developer (as you've described yourself), I'd stick with PC games for a while - as long as you got a machine and an internet connection, it is a platform that is potentially free to develop for.

By the way, I know there are "free" SDK's for GC and XBox also, but I don't recommend piracy for anyone.

-Nik

EDIT: Dreamcast is a good console for hobbyist console developers, but I would still recommend to target PC first, if you haven't already.

[edited by - Nik02 on April 23, 2004 9:58:19 AM]

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Stick with PC for now. Use DirectX, it''ll make X-Box programming easier if you become a professional. Then again you could use OpenGL to make GameCube programming easier (it doesn''t actually use OpenGL but something very similar).

If you don''t plan on being professional then either stick to PC or use PS2 linux since you won''t be able to release for anything else anyway.

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To repeat everyone else, you are best off sticking with PC for a while.

If you do want to go to a console, Dreamcast is probably the easiest/cheapest to get involved in and has a free sdk available, although if you don't build a coders cable it can be a hassle to test. I've been told GBA is also a good target if you have the right hardware to do it.

If it has to be narrowed down to those three..

The XBOX is a lot like a PC, and thus would be an easy target, but there are no legal dev tools available without becoming a full fledged XBox developer (quite expensive)

PS2 is a more complex piece hardware, but with PS2Linux it is just like a fancy mips box, and for the current price of $100 it's not a bad deal. There is also 'PS2DEV' homebrew, which is legal, free, and only requires some way of running homebrew code on your PS2 (which could be the PS2-Independence exploit, Modchip, or PS2Linux) although like the Dreamcast, if you don't get a cable to send code to the PS2 it can be a huge hassle, and either the Sony network adapter, or a certain type of USB networking cable (around $20) can be used.

I definately can't recommend Gamecube dev. No free tools/sdk (that I know of,) quite difficult to make code run on it, and it's a complex piece of hardware.



Drakonite

Shoot Pixels Not People

[edited by - drakonite on April 23, 2004 7:51:53 PM]

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Im pretty sure X-Box uses a modified version of DirectX8.1 (simplified). And if you develope your game in Windows w/ directX, im prestty sure you can get into the incubator program and get the SDK and such cheap (or a publisher)

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If you want to develop for the xbox,
use the OpenXDK from the xbins server,
it is 100% legal.

There is something like that also avaliable for the Gamecube.

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