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FreakyMisfit

3D Arcs?

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Why no try extruding a cricle along a 2D curve? You store all the points in the curve in an array and center a circle around each point joining up the poinst to make polygons (quads would be easiest).

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quote:
Original post by FreakyMisfit
A 3d curved surface, a 3d line is actually a cylinder!



A line can move though a 3d area, I was wondering if you were looking a line that curves though 3d space.

As for a curved surface it''s not too hard to create a function that will draw it, where params can be size, detail(how many segments make up the surface), etc.

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oh, so ur talking about an arc, i was thinging something else.

the dome code wouldnt be as easy to modify as i thought then...

my suggestion would be to go to math.com and look up sin and cos. these will be very valuable to u and everyone must know how to use them. it would be better if u try to ficure out those, becuase with them, u can just create a loop for ur vertex arrays lol... im still modifying the dome code though lol

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