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adam17

Collisions and rotations

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i have an object that contains the array of vertices, position, velocity, acceleration, rotated angle, angular velocity, and angular acceleration of an arbitrary object. right now it is a simple cube. my collision detection and response (bouncing) works okay... except when the box falls at an angle. how do i get the angular velocity "into" the object? thanks alot -adam

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if look at this thread,

http://www.gamedev.net/community/forums/topic.asp?topic_id=223651

there are articles on rigid body motion and collision. I recommend the ehmann paper. simple, and works. you can check out this basic demo as well

Cube bouncing on plane

fs. what the hell is wrong with these free hosting sites...

get it from my home page...
home

[edited by - oliii on May 7, 2004 5:41:41 AM]

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