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Advanced animation with directx

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Does anybody read the "Advanced animation with directx" by Jim Adams? In chapter 5 there is a demo which can do skeletal animation. The demo use model tiny.x, which has ony matrix animation key. It works well. But once I changed some other models with rotation, scaling and translation animation key. The result was so strange. Anybody notice this? I read the code but can not find what is wrong. Kidd

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Others have ran into this same problem including myself. Here is one link to a discussion we had about solving it:

Hope that helps

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