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.md2 and backface culling

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Hi, this question actually brought me out of bed at 5:30 am on this saturday..so it better be good Well, i am using .md2 models in my game engine and it seems to me at first glance that, if i want to do backface culling of the triangles, I have to choose between using the optimized triangle strip sequence defined in the opengl part of the files OR rendering each triangle in a simple GL_TRIANGLES like fashion....this is pretty much a Yes/No question, i mean, if there is a way to solve it i hope i could find it, i just want to know if it worth the trouble so to say Thanks for now, i am off back to bed.. --Spencer "All in accordance with the profecy..."

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