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Modulate alpha rendering on D3D

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How can I active modulate alpha with D3D? I tried: g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ZERO ); g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR ); And it seems to be modulated alpha, but it isn''t.

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