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Exception Handling

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Hi I notice that Popcap games, when they hit a general protection fault, or some other crash, come up with a custom window telling you about the error, and giving you the option to click a button to send the error right to Popcap. I wanna do this! I thought it would look something like this: try { Initialize(); Run(); Shutdown(); } catch (...) { // Show custom window for GPF thing... } ...But that doesn''t work, I still get GPFs. Can anyone point me in the right direction, or recommend a resource where I can get more info on this? Thanks!

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