multiplayer - general idea of how its done

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9 comments, last by CoolnessItself 19 years, 11 months ago
actually, another question:

what would the clients be doing. Say we had the server waiting to receive data from a client. When it does so, it will verify it, then send the changes to allll the clients reflecting what the one client said changed. All the clients would therefore be needing to also listen for data being sent from the server - so do I make the clients async as well so they dont go into a while(1) waiting for the data?

I think I may have confused myself

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