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Oberon_Command

Dev C++ and DirectX

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Since DirectX components are COM based, there''s no need to link to the libraries. You can load the primary interfaces via CocreateInstance and such. Or, if you prefer, load the DLLs via LoadLibrary and use GetProcAddress to grab a pointer to the appropriate functions (such as the Direct*Create functions).

But if you really link to the library files, there are a couple of DevC++ DX packages out there somewhere containing files MingW can use to link with. Since DevC++ 4 probably does not support the latest package manager, you can download the package and change the extension to.bz2. Then you can use a program such as PowerArchiver to extract it.

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Shameless self-promotion:


Getting DirectX 8.1 to Work with Dev-C++ 4.9.8.1
(http://www.gamedev.net/reference/articles/article2067.asp)


Hope that helps and if that doesn't, please feel free
to e-mail me at info at Sherman3D.com ^_^

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Sherman Chin
Director
Sherman3D (Malaysia) Sdn Bhd
www.Sherman3D.com
chat.Sherman3D.com
forum.Sherman3D.com
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[edited by - sherman on May 9, 2004 11:22:36 PM]

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