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Chief_Voyager

databases in games

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just started my database applications class, and i like to think of things in a game context to help me picture things from a different angle. are database type things done often in games? i''ve used the elderscrolls construction set for morrowind before, and i noticed that the layout is kind of like a database where you change weapon strengths and other attributes (characters, magic, ect.) what other uses could there be for a database in a game?

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World information, Player save-game information, High Scores list.

Anything involving saving data can be used by a database.

You''d most likely find it being in MMORPGs, where you''ve got to save a shitload of information on the server.

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Next time you write a single-player game bigger than, say, Tetris... or bigger than some nasty-simple point&click adventure... please do tell me how that single array worked out for you.

True databasing is neat, and introduces several useful advantages and techniques... but the overhead of a database is currently usually too much for a sufficiently large game. Very simple chopped-down databases, sometimes, like in Morrowind, but no properly realized ones.

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quote:

but the overhead of a database is currently usually too much for a sufficiently large game.



Not at all true. MMORPGs are a fine example.

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Guest Anonymous Poster
I suppose that a database would make a great resource format for most games; for instance the Berkley Database (one backend for MySQL), (which is availble free for OSS projects & I think at a fairly low cost for comercial projects). It would certainly make easy work of storing & retrieving data.

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considering if you''re starting from scratch, a texture manager, particle preset effects, a model manager, voice acting sound effects tables, as well as so many other things that you don''t even think about.

I don''t know what kind of database you had in mind, but those are just some misc. ones that I though of.

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quote:
Not at all true. MMORPGs are a fine example.

Next time, take the paragraph in context; "Very simple chopped-down databases, sometimes, like in Morrowind, but no properly realized ones." Even in MMORPGs, the so-called database is not a fully realized database, and is for the greater part just database-like (and wisely so) techniques of data storage and indexing.

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