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Aright, I have question (and I''ll probably catch hell for it). I have a series of QUAD objects with a constant rotation. The textures are standard, static. Currently, rotation is handled by IdleCallBack (simple yrot +=.2F). Is there a way to re-implement this without IdleCallBack (or modify IdleCallBack) so that it does not eat 90%+ of my processor? Thanks, Ryan

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