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Present your projects that uses AngelScript

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jetro:

I did get the time to check out the game yesterday. It is an interesting idea, but I think that you have to make it easier to control to make it really fun. Not sure how, but right now I felt that the player doesn't really have control over how the ragdoll is thrown around.

I think that the scripting interface is ok. You might be able to streamline some functionality somewhat, but any scriptwriter would still have to use the manual to know how to alter the game. As an idea, you might want to expose the game object and the physics world as global properties to the script. That would eliminate the need to call getGameObject() and getPhysicsWorld().

I wouldn't worry about the syntax too much either. For someone that has never programmed before a script written in javascript or VBScript looks very much the same. It is never the syntax that prevents a beginner from learning, it is the ability to think in the ways of programming with functions, variables, etc.

Scourage:

Excellent to hear. I hope we'll get to see the result soon enough. [smile]

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I have started working on my new 3D game engine and I have planned to use AngelScript this time for the engine. I dont however have any cool screenshots of the engine to show at the moment.

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Welcome, AxoDosS. I'm happy you found AngelScript good enough for your purposes. Make sure to let us know when you have something to show. I'd like to put a link to your project on the users page.

I checked out your homepage. You have some impressive projects there. I'm sure your new 3D game engine will be just as impressive.

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Hi WitchLord,
We are young development team from Poland. AngelScript has been used to control game logic and small pice of game AI in our last project "Chicken Village".

Thanks for that cool script language ;)

ViTo
Nilaya Development
www.nilaya-dev.com

[Edited by - ViTo on October 10, 2004 7:27:47 AM]

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