Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Don_PhrostByte

Modding Lesson 43

This topic is 5178 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I''m trying to modify the code in lesson 43 (freetype font rendering) to use the top-left corner for 0,0 instead of bottom-left, but am having little success. Anyone willing to give some insight on this? I''m a bit of a noob to opengl so water things down if they are that advanced

Share this post


Link to post
Share on other sites
Advertisement
Er, well...

essentially, OpenGL always uses bottom left as 0,0 (normal graph coodinates. this makes the screen Quadrant I)

I''m sure you could fiddle with the viewport to make it be top left...

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!