Motion Blur
I''m after any information in relation to Motion Blur in C++.
I want my car game to Blur when I hit the nitrous. ''Cos at the moment the effect is not dramatic enough. I''m hoping someone out there knows of some examples, anyone?
Cheers
The examples I''ve seen in games (need for speed underground,SRS) don''t seem to blur the car itself. Rather they apply some kind of effect to the whole screen, centred on the car. That reduces it to a 2D effect which is a lot easier IMO.
Blihihi!
Tip: Leave the car unblurred!
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Rick Wong
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[edited by - Pipo DeClown on May 18, 2004 12:50:56 PM]
Tip: Leave the car unblurred!
--
You're Welcome,
Rick Wong
- I'm sorry. I'm a gamedeveloper. (Infernal Affairs)
- Search GDNet with Google
[edited by - Pipo DeClown on May 18, 2004 12:50:56 PM]
You could setup a post-filtering system using shaders (cg, ogslang, whatever..), then it would be no problem applying effects such as gaussian blur etc.
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