Archived

This topic is now archived and is closed to further replies.

Distortion with DrawPrimitives

This topic is 4961 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, Im developing a small terrainengine and have some problems drawing the stuff... I create a VertexBuffer fill it from a heightmap and draw it with drawprimitive-pointlist. looks ok at first -> http://fs-studios.de/FFA/normal.jpg[ Problem is, if i ever enter the 128*128*256 cube with my camera i have distortions, and if i go further into the screen goes white -> http://fs-studios.de/FFA/scanlines.jpg [edited by - tdomega on May 18, 2004 1:03:40 AM]

Share this post


Link to post
Share on other sites