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TDOmega

Distortion with DrawPrimitives

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Hi all, Im developing a small terrainengine and have some problems drawing the stuff... I create a VertexBuffer fill it from a heightmap and draw it with drawprimitive-pointlist. looks ok at first -> http://fs-studios.de/FFA/normal.jpg[ Problem is, if i ever enter the 128*128*256 cube with my camera i have distortions, and if i go further into the screen goes white -> http://fs-studios.de/FFA/scanlines.jpg [edited by - tdomega on May 18, 2004 1:03:40 AM]

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