Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


ClipMirror Sample

This topic is 5237 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, don''t try to clip quads using texture coordinates. Discovered that can get real ugly. The SDK speaks of a ClipMirror sample, and even gives the location of it. But it is nowhere to be found on my system. Has anyone used these? How do they work? Or just where is that damn sample? Thanks

Share this post

Link to post
Share on other sites
Eight views? Come on, I know clipping planes aren''t a fun
topic, but just take a look in your samples directory for me?

Isn''t it strange that they just vanished? The SDK docs
still have it included. Was it replaced by the Clip-
Volume sample? Because it doesn''t seem anything like it.

Has anyone here tried to clip polygons before? Is this the
method you used? Something else? Manual thing? Any help
is appreciated.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!