Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


[ANN] Cull Language - Alpha release

This topic is 5176 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Sorry about the post in general dev, I didn''t see there was a board specifically for announcements. http://xano.sourceforge.net Cull is a an interpreted C-ish language with a run-time JIT assembler using Softwire. It is in early development stages but it is coming mostly to completion of an alpha release or early alpha release. It could be used as a scripting language, but the goal is eventually to have something like Dark Basic but with stronger C connectivity and more control over it, as well as of course more C like structure, but with higher level types and built in functionality.

Share this post

Link to post
Share on other sites
Hoi tommy,

Yes, you are right, I have not yet uploaded the code yet. I will probably be moving it into CVS instead, as it is mostly for development at this time anyways.

I will release it probably end of this week and post back a note for developers to go to CVS and try it out and see if we can get some interest in it. One thing for sure my results are the JIT is fast.

It could always be improved more but it would require some extensive work to the backend, but I am satisfied with my results so far. It is competing well with VC++ 7.1 (I often dump out ASM from VC++ and study it :-)


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!