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Stupid Rendering Question

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This could possibly be the stupidest question ever, but it''s something that could potentially make my life much easier or much worse Are you able to have numerous renders for a scene rather then one render that does everything? All the code samples use one image or one mesh and renders that alone. Would I be able to do something like: void RenderCharacter(TEXTURE tex, int x, int y){ //do whatever //Render to surface } and call this function many times for a single scene to draw a numerous amount of textures to the screen?

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yep, you can split your renders however you like. I''ve even nested my OGL rendering in my classes, though I''m not saying that is a good idea.


Piranha are people too.

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