Stupid Rendering Question

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1 comment, last by EasyGino 19 years, 11 months ago
This could possibly be the stupidest question ever, but it''s something that could potentially make my life much easier or much worse Are you able to have numerous renders for a scene rather then one render that does everything? All the code samples use one image or one mesh and renders that alone. Would I be able to do something like: void RenderCharacter(TEXTURE tex, int x, int y){ //do whatever //Render to surface } and call this function many times for a single scene to draw a numerous amount of textures to the screen?
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yep, you can split your renders however you like. I''ve even nested my OGL rendering in my classes, though I''m not saying that is a good idea.


lonesock

Piranha are people too.
well being able to render from wherever will let me make a very modular program. Which I want.

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