This topic is now archived and is closed to further replies.



Recommended Posts

TexParameters are per-texture

you can BindTexture(), set all the texparameters, and then you never have to again for that texture. You can just Bind it, and opengl restores the Parameters for you.


Before you insult a man, walk a mile in his shoes.
That way, when you do insult him, you''ll be a mile away, and you''ll have his shoes.

Share this post

Link to post
Share on other sites