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[java] Design Patterns for games and real time

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Does anyone know of a resource for Design Patterns about games, and/or real time engines -- I''m familiar with Design Patterns by the Gang of Four, and several other pattern books, but is there anyone who would recommend or knows a book on game design patterns specifically? Just curious, I wouldn''t mind reading something like that. L- " ''No one has control -- control is just a fantasy. And being human is difficult.'' "

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i believe that "developing games in java" has a section on patterns. its published by new riders. whats wrong with using the patterns by the GoF? just apply them to computer games, i know i did, my team used them for a game we wrote for school.

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Nothings wrong with them -- but I was wondering if there was a perspective for game designers that is directed more at games. I''ll take a look at Game Developement in Java thanks.

I started writing a clone of Collapse -- probably heard of it, found at Microsoft Game Zone. And as I wrote I started designing things, and have wound up with 30 class/interface/abstracts classes files (or so) and I''m not even done yet -- so I was just wonderring. And I''ve started taking it apart to create less coupling, and draw the line more around the MVC pattern... It just felt maybe overkill.

Maybe not -- I''m not sure.

" ''No one has control -- control is just a fantasy. And being human is difficult.'' "

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Guest Anonymous Poster
Patterns used in games;

Singletons - texture manager, mesh manager, etc...
Factory - game objects
Object Pools - particles, other in game entities
Listeners - entity interactions

Thats a few...

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Guest Anonymous Poster
quote:
Original post by earl3982
i believe that "developing games in java" has a section on patterns. its published by new riders.


If you mean David Brackeen''s book, there''s no patterns section in it.. but it''s an excellent book anyways.

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