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track/path design for car race game

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Hi All, Hi, I m into the development of a car racing game. Regarding the path i m clear as far as straight path is concerned. Can anybody suggest me the technique(s) for creating circular/zigzag path?? as a referece u can refer http://sumea.com/racingfever2/index.html i tried by breaking the path into horizontal strips and then arranging them on x-axis. But this is not working out properly. Can ne-body provide me with a different or a more detialed idea on how to sturcture/design the path?? Any suggesstions always appreciated. Thanking in advace --Gaurav Keep Smiling ) It confuses people.

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