2D Physics Engine Design

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11 comments, last by AngelForce 19 years, 11 months ago
quote:Original post by Eelco
main loop{while curtimecol=collision(targettime)if col!=null handle collision}collision routine(targettime)sweep n prune with aabb''sfor all colliding aabbs: numerical root finding algo on bounding circles of convex hulls.for all colliding boundig circles: binary time search on convex hulls themselves.return first collision  



But with this structure, won''t you take only the ''first'' (what''s the first? The first found or the first in time?) collision in account?

AngelForce--"When I look back I am lost." - Daenerys Targaryen
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* oups. wrong thread *

[edited by - oliii on May 24, 2004 11:50:58 AM]

Everything is better with Metal.

Well, as nobody seems to contribute anymore, I''ll let this thread die and try to code (after I finished my design of course) something useful. As soon as I have something, although, you can be assured that I''ll show it off here

But it might take soooome time... I am just way to occupied!
AngelForce--"When I look back I am lost." - Daenerys Targaryen

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