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union c++

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Is there any way to know which member of a union was last ''set''? Or at least some way to transparently emulate this? eg:
typedef union {
int i;
float f;
bool IsInt();
} bla;


if (bla.IsInt()) //this would return true...

sorry if its not really clear... thanks.

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No, you would need to use accessors like this. Unfortunately this might not be acceptable for you if memory constraints is the reason why you are using a union, as it adds a bool to the size. Note there's no initialization in my example, so the state is invalid until you set a value.

class MyUnion
float F() {return mF;}
int I() {return mI;}
void F(float Value){mF=Value;mIsInt=false;}
void I(int Value){mI=Value;mIsInt=true;}
bool IsInt(){return mIsInt;}
bool IsFloat(){return !mIsInt;}
int mI;
float mF;
bool mIsInt;

Edit: I should learn to check my post before pressing the post buttons. It missed the return types, and F and I returned the wrong values...

[edited by - fredizzimo on May 20, 2004 9:29:10 AM]

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