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realmsonline

Engine available for licensing

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Just dropping a note that our Abyssal Engine is now available for licensing... Specs: The engine has a modular (dynamic library oriented) architecture. Its structure is made on a client/server foundation. It has separate (dynamic linked through scripting) modules for core, render, world, sound, GUI, server and client. Its external modules linking support provides an easy and efficient way to extend and modify the engine''s behavior. For example, the visuals library is used to add various effects to the engine''s rendering pipeline. Features: Pentium 3/4 and Athlon optimizations (MMX/SSE/SSE2) Rendering: OpenGL 1.3 hardware acceleration Optimizations for Nvidia Geforce 1,2,3+ and ATI Radeon 7500, 8500 , 9000 series Texture and vertex memory management (video, AGP and system) Shader oriented rendering pipeline. Complex skeletal and morphing animations. Optimizations for software (SSE) and hardware (vertex programs) animations. Dynamic (vertex/pixel) or static (lightmaps) lighting Effects: glow, lens flare, fire, procedural water , procedural terrain , reflections and more. Fast collision detection and response suitable for large environments with thousands of moving entities Physics system: gravity, friction, tension, particle systems Audio: Direct Audio 8.1 support for music, 3d sounds. Networking: In-house developed datagram protocol, based on UDP, with support for both reliable and unreliable streams andoptimized for massive multiplayer games. Featuring algorithms that scale the data volume according to the bandwidth available to each client. The server uses a custom built IP/UDP stack based on linux kernel extensions for lower OS overhead in network I/O. Tools Editor for creating terrain, shader editing, effects settings animation player and editor to construct the skeletal or morphing character elements. 3DS MAX 4.0 (4.2) exporter to export static geometry, skeletons, skins, morphing animations, collision maps. SDK: Easy to use interface oriented SDK with full documentation. The SDK support includes memory leaks detection mechanism, modifiable scripting language, built-in modules manipulation, runtime type checks and many more. Are you looking for a new engine to power your upcoming MMO title? Don''t have the funds to pay the outrageous prices for the leading "name brand" engines? The Abyssal Engine competes on any level with the newest engines powering some of the most widely known MMO titles in development or released on the market today and does this at extremely competitive prices. For licensing inquiries or more information contact: Business@realmsoftorment.net

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http://www.realmsoftorment.net/forums/showthread.php3?s=2de8cf3934fdefc216d7d07464794f92&threadid=13234



screens:

http://www.realmsofkrel.com/screenshots/screen11.jpg

screen11.jpg - 18

screen30.jpg - 63



Artists make the game not the engine.
You could have the best engine and shitty Artists will make a shitty looking game.
But there you go anyhow.

[edited by - realmsonline on May 20, 2004 10:39:13 AM]

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Realmsonline: Lol? Artists make your representation too if you''re going to license out game engines! You need to SHOW it, not talk it!

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Soooo... your engine is a shit and it looks as good as it looks only because you have good artists? :-)

Just kidding (but it was the first thing i thought when i read your last lines). It looks nice. How long it took you to write it?

Can it be used for 3d platform games? (like Croc for example)
How much it will cost?

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To make this look serious, I would at least expect a website for the engine, supplied with
- A techdemo demonstrating it runs stable and fast
- A complete feature list
- Excerpts from its documentation and headers
- Easy-to-browse Screenshots
- Licensing details (includes source, email support, royalties ?)

Anyway, what you''re writing here doesn''t sound too bad. I think this engine deserves some publicity.

-Markus-

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Weren''t you guys working at an MMORPG for Unlimited Horizons or something? What happened to it? Your site had screenshots, concept art, and many other things. Now it has only a forum.

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