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Left becomes right after export

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Hi When I export my mesh from 3ds max left becomes right and vice versa… I can’t really find were the problem is, I have tried changing the view matrix from right handed but then I just get a blank screen. Here is my entire camera setup: private void StandardView() { Vector3 position, target, up; position = new Vector3(0, 0, 800); target = new Vector3(0, 0, 0); up = new Vector3(0,1,0); View = Matrix.LookAtLH(position, target, up); }

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