Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Samurai Jack

ConvertToBlendedMesh with 2 or 4 weights

This topic is 5171 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does this function have a bug? I mean it is no problem to render a rigid mesh with 1 weight per vertex, but when it gets to more it seems to fail. I do not know exactly if it is the function that causes the problems or is it my code? The problem is, that on some times the mesh gets split like a hole in the mesh when the mesh deforms. When i export and use 1 weight per vertex there are no problems at all.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!