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Lua Statics?

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I''ve finally realized that there are no static variables in Lua. So is there an alternative in Lua that works similar to statics? Thanks. -Nick

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Global variables? In fact all variables are global by default,
unless you specify "local".



Kami no Itte ga ore ni zettai naru!

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The classic way is to use closures.


do
local currentcount = 0 -- defines local variable in the do..end scope, and initializes it
function counter()
currentcount = currentcount+1 -- uses the value as a closure, so its value is saved
return currentcount
end
end

print(counter()) -- prints ''1''
print(counter()) -- prints ''2''

Personally, I don''t do that much. To me, static variables imply that I don''t actually want a function at all, but rather an object. Here''s how I''d make a counter:

function newcounter()
return {
currentcount = 0,
next = function(self)
self.currentcount = self.currentcount + 1
return self.currentcount
end
}
end

counter = newcounter()
print(counter:next())
print(counter:next())

Ultimately, it''s mostly a matter of personal preference.



"Sneftel is correct, if rather vulgar." --Flarelocke

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