Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Enokh

Quick question

This topic is 5297 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

SomeClass *InstanceName = new SomeClass; Now you can do: InstanceName->SomeMethod(); or: *InstanceName.SomeMethod(); The first way to go about it is just more convinient. However I ask, is there ANY difference AT ALL?

Share this post


Link to post
Share on other sites
Advertisement
Assuming you're using C++ there is a difference


*InstanceName.SomeMethod();


will not compile as you attempt to access a member of a class from a pointer using the . operator and you also dereference a function.


InstanceName->SomeMethod();


is equivilent to


(*InstanceName).SomeMethod();


[edited by - Monder on May 21, 2004 2:51:04 PM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!