First of all, I am using Dev-C++ v. 4.9.8.0 and just starting in to game programming through "Sams Teach Yourself Game Programming in 24 Hours".
I am up to Chapter 6, and am having a problem compiling due to TransparentBlt. I am aware that TransparentBlt requires the linking of the msimg32 library, and have attempted to include it by adding "-lmsimg32" (no quotes) under the "Linker" section of the "Additional Command-Line Options:" section in the project settings (Parameters tab).
Despite this, (and I've tried numerous other ways of telling the linker to link the library), I get the following error messages after attempting to compile (line and filename information removed--file is "Bitmap.cpp"):
quote:
In member function `void Bitmap::Draw(HDC__*, int, int, int, long
`TransparentBlt' undeclared (first use this function)
(Each undeclared identifier is reported only once for each
[Build Error] [Bitmap.o] Error 1
Here is the source for the function TransparentBlt is used in (not that this should have anything to do with it, I don't think):
void Bitmap::Draw(HDC hDC, int x, int y, BOOL bTrans, COLORREF crTransColor) {
if (m_hBitmap != NULL) {
// Create a memory device context for the bitmap
HDC hMemDC = CreateCompatibleDC(hDC);
// Select the bitmap into the device context
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, m_hBitmap);
// Draw the bitmap to the destination device context
if (bTrans)
TransparentBlt(hDC, x, y, GetWidth(), GetHeight(), hMemDC, 0, 0,
GetWidth(), GetHeight(), crTransColor);
else
BitBlt(hDC, x, y, GetWidth(), GetHeight(), hMemDC, 0, 0, SRCCOPY);
// Restore and delete the memory device context
SelectObject(hMemDC, hOldBitmap);
DeleteDC(hMemDC);
}
}
So you know, I have looked at many links from Google and already searched this forum for any related problems. I found almost nothing useful on Google and while I found a few somewhat similar problems here nothing solved mine. I hope someone will be able to help.
Thanks!
[edited by - Wraith_1 on May 24, 2004 7:51:48 PM]