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Need help in Multitexturing!

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Hello! I have a problem. I would like to combine 3 different textures with 3 different alpha channel using multitexturing to a triangle_stripe. I want to use the alpha channels as the basement of the color mixing. So, if at a specific point the alpha channel of the second texture has a value of ''0'', don''t mix with the first texture, and if the alpha channel has a value of ''1'', it would be good to mix with the first texture. I tried to use GL_COMBINE_ARB, but I have fallen. Can You help me? Thanks, fazekaim

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