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DimeBag

3ds Keyframe

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I have created a 3ds loader program for 3ds files. I have all the important info regaurding the mesh, textures and keyframe information. I can sucessfuly display the textured mesh in an opengl window. The problem I have now is that I am a bit unfamiliar as to how to implement the keyfram data. I have done a bit of research on it, but still am a bit confused. If anyone can point me in the right direction or explain to me how to use the keyframe data I would be greatly apreciative. Thanks, Dimebag

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you would probably need to reconstruct the models vertex´s based on their new rotation/scale/move values....

you would probably look into "VBO" or Vertex Arrays!


Cheers mate!

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