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.x Meshes, how to get list of vertices?

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Hi, in my game i load models up, and i need to know what all the mesh vertex positions. How would i do this? would i some how get it from the mesh class or what? Thanks, btw i am using similar code to the sdk mesh tutorial to load the meshes

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ID3DXBaseMesh::LockVertexBuffer(..)
ID3DXBaseMesh::GetNumVertices(..)
ID3DXBaseMesh::GetFVF(..)
ID3DXBaseMesh::GetNumBytesPerVertex(..)

ID3DXMesh inherits from ID3DXBaseMesh.

You can find examples of locking the vertex buffer of a .x mesh in the DirectX SDK samples (try a "find in files" with "LockVertexBuffer").


Simon O''Connor
Game Programmer &
Microsoft DirectX MVP

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