Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

pasman

Shots of my engine

This topic is 5166 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''ve just uploaded a few screenshots of my engine and future game I hope...code name "Rhea" so if you have the time and mood to give me some of your thoughts about the screens i''d appreciate it! thanks. Rhea Engine

Share this post


Link to post
Share on other sites
Advertisement
It looks pretty good. My only issue other than some obvious ones (like lighting, etc.) is that the camera seems too close to the ground, especially it the last picture compared to the chairs.

tj963

Share this post


Link to post
Share on other sites
well, first of all thanks for your comments, the frame rate is so low because my computer isn''t that bright and it''s not yet optimized for state changes, ordered by material etc and also i''m using a quad-tree for the whole level which I know it''s not the best way to do it, I have to do some basic things (lightin,etc) then I''ll start optimizing, maybe some ABT (but no octree...it consumes way too much memory for what i need).

...and second, well the proportions aren''t that good i know, but this is only a demo map, of course we''ll have to work on this aspect.

again, thanks for your comments.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!